

"It has to be done with perspective and balance from other areas of life. "Video-game playing is just like anything else," says Robinson. Instead, he worries about how youths are using video games. And he's not willing to denounce gamemakers, even though many Americans have linked the shootings at Columbine High to the killers' fascination with violent video games. So says Keith Robinson, president and co-founder of Intellivision Productions and one of the pioneers of video games in the early 1980s.Īs an insider in the video-game industry, he's been around the people who make games filled with mayhem, violence, and gore. The majority are smart men and women who just love to spend a lot of time with a mouse and a CD-ROM. Brilliant but socially inept, they're mostly loners who can be creative but emotionally stilted.įact: The people who design computer games are normal people, family people who enjoy life and like to play games - the Waltons with an adolescent streak.

Fiction: Video-game designers are nerdy people who don't see the light of day much - and when they do, don't know what to do with it.
